who am I?
My name is Ethan Baldwin, and I am a Student in the UK. Over the past 8 years I have been developing my skills in the fields of 3D modelling and XR technologies. I hope to use the experience I have gained from my work thus far and focus on using these exciting new technologies to revolutionise the built environment sector.
![Picture4](https://ethanbaldwin.co.uk/wp-content/uploads/sites/20/2022/11/Picture4.png)
My Skillset
I am currently in my Final year of an Honors degree at Falmouth University. Throughout my studies I have worked on a variety of Projects to develop my skills in immersive experience design ranging from, 3D Virtual Art environments, to VR & AR theory, including studying the psychology behind virtual reality and the leading design principles behind XR technologies. Over my time at university, I have become proficient in the following programs
Autodesk Maya Blender Unreal Engine 4/5 Unity Substance Painter and Designer
Along with my studies I have also undertaken contract work in fields related to my course, helping me develop my knowledge of the built environment sector in hopes of focusing my career within this field. In doing so I have started to utilize more industry specific software such as: Autodesk AutoCAD (and AutoCAD Architecture), Sketchup, Revit and Vector Works.
My Work Experience
September 2022-Present: Tetra Tech Europe, Hawkridge House, Wellington
(Remote)
Junior Digital Construction Assistant-
Key responsibilities:
– Sole Developer of an AR master planning tool utilising file
types and workflows already present within the company
– Import and export CAD data into/out of afore mentioned
program
– Ensure said tool is intuitive and usable to newcomers to XR
technologies
February 2022- present: Immersive Business, Penryn, Cornwall Design Lead on the Spaceport Cornwall Space Launch VR experience –
Key responsibilities:
– Liaising directly with clients about their general and specific
requirements and to give them updates on the projects
progress
– Creation and replication of existing virtual environments
based on a combination of CAD drawings and photographic
references
– Creating a cohesive and intuitive user experience that is
suitable for consumers of varying experience levels.
– Responsibility for the management of the design side of the
development team to ensure tasks were allocated and
deadlines were hit
– Responsibility for arranging the project display and all staffing
& equipment logistics to open day events at Goonhilly and the
National Science Museum to showcase the scheme on behalf
of Virgin Orbit
December 2022- February 2023: Falmouth University, Falmouth, CornwallGuest Lecturer, School of Interior Design and Architecture-
Key responsibilities:
– Created and delivered a series of lectures, aimed at giving
students an understanding of the workflows required to show
work from a variety of CAD programs in virtual reality.
– Created supporting materials including video lectures and
documentation to provide a reference point for students and
reinforce each lectures content
– The main software these lectures focused on were SketchUp,
AutoCAD and Vectorworks
January 2022- April 2022: Peveril Homes (Remote)
Architectural Visualizer-
Key responsibilities:
– Sole responsibility for creating a virtual reality experience to
demonstrate the appearance and massing of an upcoming
development for use in prospective planning application.
– Developing an implementation pipeline, allowing Peveril to
utilize their existing models and plans in a virtual reality
experience to optimise the time investment required for the
process