Skip to content
Gart230 Blog- References
Gart230 Blog- References
Week one
- Screenshots from: John Wick. 2014. [film] Directed by C. Stahelski. Lionsgate.
- Vogue, 2020. Image of AIRE bathhouse. [image] Available at: <https://www.vogue.com/article/bathhouse-for-one-private-spa-experience> [Accessed 18 September 2021].
- 6sqft, 2015. Image of AIRE bathhouse. [image] Available at: <https://www.6sqft.com/theres-a-secret-bathhouse-in-tribeca-modeled-after-ancient-greco-roman-and-ottoman-traditions/> [Accessed 18 September 2021].
- Morris, J., 2013. Image of stairs in AIRE bathhouse. [image] Available at: <https://jeanninemorris.com/beautysweetspot/aire-ancient-baths-in-nyc-spa-like-a-royal> [Accessed 18 September 2021].
Week two
- Architizer. n.d. AIRE Ancient Baths. [online] Available at: <https://architizer.com/projects/aire-ancient-baths/> [Accessed 25 September 2021].
- Estudio De Arquitectura Alonso Balaguer, n.d. Floorplan of AIRE bathouse. [image] Available at: <https://architizer.com/idea/409471/> [Accessed 25 September 2021].
- 2021. Image of Aire bathouse. [image] Available at: <https://architizer.com/idea/1079005/> [Accessed 25 September 2021].
- 2021. Image of Aire bathouse. [image] Available at: <https://architizer.com/idea/1079006/> [Accessed 25 September 2021].
Week three
- Renders of block out in Maya, rendered with Arnold renderer, shown from two different angles
- Top down screenshot of my Maya modelling work featuring a floorplan from (Estudio De Arquitectura Alonso Balaguer, n.d. Floorplan of AIRE bathouse. [image] Available at: <https://architizer.com/idea/409471/> [Accessed 25 September 2021].)
Week four
- Renders of more developed blockout in Maya, rendered with Arnold renderer, shown from two different angles
- Hermes, M., 2015. Maya 2016 tutorial : How to export an nCloth object ( FBX ).Available at: <https://www.youtube.com/watch?v=JsJMa0lTUeQ> [Accessed 9 October 2021].
Week five
- Screenshots of my block out in unreal engine shown from two different angles
Week six
- Screenshots of my block out in unreal engine shown from two different angles
- Screenshot of the shader tree within unreal engine for the glass texture I utilized for this project
Week seven
- Screenshot showing the breakdown of the textures I applied to my pillar in substance painter
- Screenshot from: John Wick. 2014. [film] Directed by C. Stahelski. Lionsgate.
Week eight
- Screenshot of the shader tree within unreal engine for my tile-able brick texture used within this project
- Screenshot of the shader tree within unreal engine for my tile-able pool floor texture used within this project
- Screenshots of the four base maps of the main tile-able textures sourced from adobe substance painter
Week nine
- Screenshot of raytracing settings used within unreal engine
- Screenshot demonstrating ray tracing taken within unreal engine
- Screenshot demonstrating lack of ray tracing taken within unreal engine
- Thomas, J., 2019. What is ray tracing? The games, the graphics cards and everything else you need to know. [online] TechRadar. Available at: <https://www.techradar.com/news/ray-tracing> [Accessed 14 November 2021].
Week ten
- Ouyang, Y. and Yang, X., 2020. Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2 | NVIDIA Developer Blog. [online] NVIDIA Developer Blog. Available at: <https://developer.nvidia.com/blog/generating-ray-traced-caustic-effects-in-unreal-engine-4-part-2/> [Accessed 20 November 2021].
- Nvidia. 2020. NvRTX_caustics. [online] Available at: <https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics> [Accessed 20 November 2021].
- Screenshot from the NvRTX caustics demo, Available at: https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics
- Screenshot showing my caustic lighting shader tree taken within unreal engine
- Screenshot showing caustic light in action taken within unreal engine
Week eleven
- Screenshot demonstrating light placement within the environment, taken within unreal engine
- Screenshot of shader tree for flickering candle material taken within unreal engine
- video demonstrating candle flickering, shot within unreal engine
- Wide angle shot showcasing the environment, taken within unreal engine
Week twelve
- Screenshot of camera settings used when filming cinematic, taken within unreal engine
- Screenshot showing the final environment, taken within unreal engine
- Modular breakdown shot, showing the base assets that make up the environment, rendered with Arnold renderer in Maya
Final thoughts
- Screenshot showing finished environment focusing on the pillars
- Screenshot showing finished environment focusing on the pools and reflections
- Screenshot showing finished environment focusing on the candles, steam room and massage room.
- Baldwin, E., 2021. Gart230 cinematic (no audio). Available at: <https://www.youtube.com/watch?v=4KIDSm9WI_o&feature=emb_title> [Accessed 8 December 2021].
eb2021-12-04T21:00:32+00:00
Like This Post? Share It With Others!
Page load link