Gart230 Blog- References

Week one

  • Screenshots from: John Wick. 2014. [film] Directed by C. Stahelski. Lionsgate.
  • Vogue, 2020. Image of AIRE bathhouse. [image] Available at: <https://www.vogue.com/article/bathhouse-for-one-private-spa-experience> [Accessed 18 September 2021].
  • 6sqft, 2015. Image of AIRE bathhouse. [image] Available at: <https://www.6sqft.com/theres-a-secret-bathhouse-in-tribeca-modeled-after-ancient-greco-roman-and-ottoman-traditions/> [Accessed 18 September 2021].
  • Morris, J., 2013. Image of stairs in AIRE bathhouse. [image] Available at: <https://jeanninemorris.com/beautysweetspot/aire-ancient-baths-in-nyc-spa-like-a-royal> [Accessed 18 September 2021].

Week two

  • Architizer. n.d. AIRE Ancient Baths. [online] Available at: <https://architizer.com/projects/aire-ancient-baths/> [Accessed 25 September 2021].
  • Estudio De Arquitectura Alonso Balaguer, n.d. Floorplan of AIRE bathouse. [image] Available at: <https://architizer.com/idea/409471/> [Accessed 25 September 2021].
  • 2021. Image of Aire bathouse. [image] Available at: <https://architizer.com/idea/1079005/> [Accessed 25 September 2021].
  • 2021. Image of Aire bathouse. [image] Available at: <https://architizer.com/idea/1079006/> [Accessed 25 September 2021].

Week three

  • Renders of block out in Maya, rendered with Arnold renderer, shown from two different angles
  • Top down screenshot of my Maya modelling work featuring a floorplan from (Estudio De Arquitectura Alonso Balaguer, n.d. Floorplan of AIRE bathouse. [image] Available at: <https://architizer.com/idea/409471/> [Accessed 25 September 2021].)

Week four

  1. Renders of more developed blockout in Maya, rendered with Arnold renderer, shown from two different angles
  2. Hermes, M., 2015. Maya 2016 tutorial : How to export an nCloth object ( FBX ).Available at: <https://www.youtube.com/watch?v=JsJMa0lTUeQ> [Accessed 9 October 2021].

Week five

  1. Screenshots of my block out in unreal engine shown from two different angles

Week six

  1. Screenshots of my block out in unreal engine shown from two different angles
  2. Screenshot of the shader tree within unreal engine for the glass texture I utilized for this project

Week seven

  1. Screenshot showing the breakdown of the textures I applied to my pillar in substance painter
  2. Screenshot from: John Wick. 2014. [film] Directed by C. Stahelski. Lionsgate.

Week eight

  1. Screenshot of the shader tree within unreal engine for my tile-able brick texture used within this project
  2. Screenshot of the shader tree within unreal engine for my tile-able pool floor texture used within this project
  3. Screenshots of the four base maps of the main tile-able textures sourced from adobe substance painter

Week nine

  1. Screenshot of raytracing settings used within unreal engine
  2. Screenshot demonstrating ray tracing taken within unreal engine
  3. Screenshot demonstrating lack of ray tracing taken within unreal engine
  4. Thomas, J., 2019. What is ray tracing? The games, the graphics cards and everything else you need to know. [online] TechRadar. Available at: <https://www.techradar.com/news/ray-tracing> [Accessed 14 November 2021].

Week ten

  1. Ouyang, Y. and Yang, X., 2020. Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2 | NVIDIA Developer Blog. [online] NVIDIA Developer Blog. Available at: <https://developer.nvidia.com/blog/generating-ray-traced-caustic-effects-in-unreal-engine-4-part-2/> [Accessed 20 November 2021].
  2. Nvidia. 2020. NvRTX_caustics. [online] Available at: <https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics> [Accessed 20 November 2021].
  3. Screenshot from the NvRTX caustics demo, Available at: https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics
  4. Screenshot showing my caustic lighting shader tree taken within unreal engine
  5. Screenshot showing caustic light in action taken within unreal engine

Week eleven

  1. Screenshot demonstrating light placement within the environment, taken within unreal engine
  2. Screenshot of shader tree for flickering candle material taken within unreal engine
  3. video demonstrating candle flickering, shot within unreal engine
  4. Wide angle shot showcasing the environment, taken within unreal engine

Week twelve

  1. Screenshot of camera settings used when filming cinematic, taken within unreal engine
  2. Screenshot showing the final environment, taken within unreal engine
  3. Modular breakdown shot, showing the base assets that make up the environment, rendered with Arnold renderer in Maya

Final thoughts

  1. Screenshot showing finished environment focusing on the pillars
  2. Screenshot showing finished environment focusing on the pools and reflections
  3. Screenshot showing finished environment focusing on the candles, steam room and massage room.
  4. Baldwin, E., 2021. Gart230 cinematic (no audio). Available at: <https://www.youtube.com/watch?v=4KIDSm9WI_o&feature=emb_title> [Accessed 8 December 2021].