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So far eb has created 14 blog entries.

Gart230 Blog- Final thoughts and reflection

Gart230 Blog- Final thoughts and reflection  This project has been a fun one to work on, the incredibly broad brief has been nice but a lot more challenging than I had initially envisaged. not having creative restrictions meant that the start of the project was very slow for me as I spent much longer than I ideally should nailing down what I wanted to

Gart230 Blog- Final thoughts and reflection2022-05-05T20:42:41+01:00

Gart230 Blog- References

Gart230 Blog- References Week one Screenshots from: John Wick. 2014. [film] Directed by C. Stahelski. Lionsgate. Vogue, 2020. Image of AIRE bathhouse. [image] Available at: <https://www.vogue.com/article/bathhouse-for-one-private-spa-experience> [Accessed 18 September 2021]. 6sqft, 2015. Image of AIRE bathhouse. [image] Available at: <https://www.6sqft.com/theres-a-secret-bathhouse-in-tribeca-modeled-after-ancient-greco-roman-and-ottoman-traditions/> [Accessed 18 September 2021]. Morris, J., 2013. Image of stairs in AIRE bathhouse. [image] Available at: <https://jeanninemorris.com/beautysweetspot/aire-ancient-baths-in-nyc-spa-like-a-royal> [Accessed 18 September 2021]. Week two Architizer. n.d. AIRE Ancient Baths.

Gart230 Blog- References2021-12-04T21:00:32+00:00

Gart230 Blog- week twelve

Gart230 Blog- Week twelve, Cinematic and final renders   This was the final week of the project and I was expecting to be rushing around sorting stuff right up until the deadline but other than a busy final evening when my perfectionist side took over and I made a load of last minute changes to the cinematic it all went fairly smoothly. I initially started

Gart230 Blog- week twelve2021-12-04T10:58:41+00:00

Gart230 Blog- week eleven

Gart230 Blog- Week eleven, Final lighting touches  This week was heavily focused on bringing the scene back towards the aesthetic shown in the film, the most important aspects which were lacking at the start of the week were the distinctive red and blue lighting and the numerous small light sources dotted around the scene itself. I started off by deleting all the lights in the

Gart230 Blog- week eleven2021-11-27T16:14:47+00:00

Gart230 Blog- week ten

Gart230 Blog- Week ten, Visual effects- caustics and water  This week has definitely been a bit of a rollercoaster, a lot of the things I had intended to do this week ended up completely failing however I managed to find work arounds for most of the issues and have achieved a similar result to the one I had initially intended so all in all the

Gart230 Blog- week ten2021-11-20T10:33:46+00:00

Gart230 Blog- week nine

Gart230 Blog- Week nine, Lighting and post processing This week was a big week for the project as I finally implemented one of the key features of the project to its full extent, that being ray tracing. There are three main ways raytracing will benefit my project they are... number one, ray traced lighting: this is a way of lighting wherein the engine traces the

Gart230 Blog- week nine2021-11-14T19:15:27+00:00

Gart230 Blog- week eight

   Gart230 Blog- Week eight, Tile able textures  This week my main focus was sourcing and editing a set of tile able textures that will be used on the vast majority of the assets within the level, the four main materials that I required are a brick material (which is used on most of the walls and other architectural features such as pillars), a stone

Gart230 Blog- week eight2021-11-06T15:12:38+00:00

Gart230 Blog- week seven

Gart230 Blog- Week seven, Texturing unique assets This week I focused on texturing the more complex assets within the scene, this primarily took place within adobe substance painter as this is the texturing software I have most experience in, I had hoped to utilize substance designer more within this module to create textures of my own but I have found that I much prefer editing

Gart230 Blog- week seven2021-10-30T20:01:14+01:00

Gart230 Blog- week six

Gart230 Blog- Week six, Testing models in engine and making changes This week I was finally able to get the whole project moved over and tested within unreal engine, I had hoped to get to this stage significantly earlier in the projects lifetime seeing as this week marks the half way point in this module. Fortunately the transition into engine went fairly smoothly with the

Gart230 Blog- week six2021-10-23T09:54:51+01:00

Gart230 Blog- week five

Gart230 Blog- Week five, UV-ing models This week did not go quite as planned, I had hoped to move the environment in its entirety into unreal engine this week but once I had moved the models across and attempted to build lighting that the lightmaps being made did not line up with the models in the slightest. I quickly realised that this was due to

Gart230 Blog- week five2021-10-16T14:01:30+01:00
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