Soft Body Physics Simulation

This project aimed to allow me to experiment with soft body physics simulations and also taught me about how to set up moving cinematic cameras within a scene. The initial scene was shot from the perspective of a camera at a distance from the ball run and had only one ball, this was very dull with little visual change throughout the animation. To rectify this I added extra balls of differing colours and, using key frame animation, I had the camera follow the action making it a more interesting viewing experience.

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